Does RIFTSTORM Demo Progress Carry Into Early Access?
A direct answer on RIFTSTORM Demo save transfer, plus the confirmed scope of the separate work-in-progress Demo build.
Unofficial launch desk · checked August 10
Release facts, Demo limits, performance steps, and control support—dated so a work-in-progress answer never pretends to be permanent.
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No. A developer reply states that RIFTSTORM Demo progress does not carry into Early Access because the Demo and launch game are separate builds.
Open Settings, set Simulation Thread Count to 2, then fully restart RIFTSTORM. The developer describes this as a temporary workaround for a post-tutorial low-FPS issue on some high-core-count CPUs; it is not a guaranteed crash fix.
RIFTSTORM is listed to enter Early Access on Steam for Windows on August 11, 2026. The official store does not give an exact unlock hour, so do not treat countdown estimates as confirmed.
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A direct answer on RIFTSTORM Demo save transfer, plus the confirmed scope of the separate work-in-progress Demo build.
Use the developer's current Simulation Thread Count workaround for the RIFTSTORM Demo's post-tutorial low-FPS issue, with clear failure limits.
The current RIFTSTORM Early Access date, platform, online requirement, and the launch details that are not yet confirmed.
A dated support table for RIFTSTORM single-player, three-player online co-op, persistent internet, local co-op, and key rebinding.
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Why trust this launch desk?
Launch facts come from the current store and developer replies.
A workaround is never presented as a guaranteed fix.
Demo evidence is reviewed again when Early Access changes the client.